2. Demo Expert cards are given out at registration.
3. An Explosive Card must be in the satchel charge bag at time of use.
4. Buildings destroyed by Satchel charge must be taped
off to be destroyed. The person taping off the building
is neutral and may not be eliminated or eliminate any
other player. Once the building is taped with the ribbon
tape that is provided, the inside is out of play until
the building is rebuilt by an Engineer. (See Engineer)
5. If the second or third floor was destroyed, then the stairs, ramp, or ladder is to be taped.
6. Satchel charges are the only thing that can destroy a Command Bunker.
7. Demo Experts can disarm explosives and boobie traps.
Example: A briefcase is brought to the base and is
opened by an demo expert. The demo expert finds
an explosive card inside that would have “exploded” when the
case was opened, but because a demo expert opened
it, he is able to “disarm” it, therefore it does not explode.
LAWs and RPGs
2. All LAW/RPG must chrono at or under 240 fps.
3. All LAW/RPG launchers must have a Barrel Blocking Device (BBD).
4. After LAW/RPG is approved, players may get their LAW/RPG
packet from registration. The LAW/RPG
packet will have their LAW/RPG cards and ribbon tape.
5. Players with LAW/RPGs must have Law/RPG cards in order to use them.
6. LAW/RPGs may only be fired at hard structures i.e.,
bunkers, walls, bridges, towers, buildings, or vehicles.
Never at people.
7. If the projectile hits a structure, that structure
is destroyed and any players within 25 ft or referees discretion,
are eliminated. Players cannot be eliminated by shooting
a rocket at the ground, trees, bushes etc..
8. Buildings destroyed by LAW/RPGs must be taped off to
be destroyed. The person taping off the building is neutral
and may not be eliminated or eliminate any other player.
Once the building is taped with the ribbon tape that is provided,
the inside is out of play until the building is rebuilt
by an Engineer. (See Engineer)
LAW/RPGs cannot destroy Command Bunkers.